3D Touch & iOS 9

 

An entire new level of interaction was introduced with the new iPhone 6s. Using pressure, a user can access new functionality, peek into their content, and interact with the UI in a whole new way.

3D Touch & iOS 9

 

An entire new level of interaction was introduced with the new iPhone 6s. Using pressure, a user can access new functionality, peek into their content, and interact with the UI in a whole new way.

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I began working 3D touch from day one with a very small group of people. Our team was expected to explore every possible way to bring a new level of vitality to iOS. When curating these ideas, we had to make sure they worked consistently across the entire UI. These features needed to be deeply ingrained in the UI, while also leaving room for developers to get creative with 3D touch.

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In addition to exploring new functionality within the team, I explored ways to integrate motion. Since 3D touch is completely driven by animation, affordances are needed to users of the many new ways they can interact with iOS:

• Letting users know what objects can be interacted with
• Resistance points for both the peek and pop
• Informing users of their place in the card hierarchy during peek and pops.
• Multitasking and quick app switching
• Quick action menus accessed straight from app icons

Our team worked very hard to bring life-like vitality to every small corner of iOS. I hope you enjoy it. See more details about 3D touch and the new iPhone here.

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